From 0ff09bd5c7d8ae01e8166fa5f19e3d87806366d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=8D=A2=E5=85=8B?= Date: Thu, 7 Jun 2012 03:10:58 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E6=8A=97=E9=94=AF=E9=BD=BF?= =?UTF-8?q?=E6=A0=87=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- _posts/2012-06-07-image-slicing-for-ios-app.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2012-06-07-image-slicing-for-ios-app.md b/_posts/2012-06-07-image-slicing-for-ios-app.md index d9c89ef..3f131d4 100644 --- a/_posts/2012-06-07-image-slicing-for-ios-app.md +++ b/_posts/2012-06-07-image-slicing-for-ios-app.md @@ -63,5 +63,5 @@ topCapHeight:(NSInteger)topCapHeight;

-### 二.动画边缘锯齿 +### 二.图片旋转边缘抗锯齿问题 有时候需要在旋转的动画中使用到图片,比如按钮的旋转,图片的旋转,为了避免在旋转的过程中出现边缘锯齿,我们需要在切图的时候,在边缘上多留至少一像素的透明像素,因为iOS在处理图片的时候对于外边缘是不做抗锯齿处理的,但是对于图片内部的边缘则会做抗锯齿处理.