Files
Bohan Jiangandmultica-agent ff674c4e1d MUL-8185: Support sharing runtimes with specific members (#9455)
* feat: share runtimes with selected workspace members

Co-authored-by: multica-agent <[email protected]>

* refactor(runtimes): one-click private/public and popover member picker

Private and Public apply immediately again (restrictions still go through
the reviewed revocation dialog). Specific members opens a draft popover
with search, Cancel and Save; selected recipients are summarized under
the scope control with an Edit entry point. The editor moves to its own
runtime-access-editor component.

Co-authored-by: multica-agent <[email protected]>

---------

Co-authored-by: multica-agent <[email protected]>
2026-10-23 09:28:22 +08:00

550 lines
22 KiB
Go

package handler
import (
"encoding/json"
"errors"
"fmt"
"net/http"
"strings"
"github.com/go-chi/chi/v5"
"github.com/google/uuid"
"github.com/jackc/pgx/v5"
"github.com/jackc/pgx/v5/pgtype"
db "github.com/multica-ai/multica/server/pkg/db/generated"
"github.com/multica-ai/multica/server/pkg/dbid"
)
const agentBuilderInstructions = `You are Multica Agent Builder. Help the user design one practical AI agent through a short conversation.
Your job is to propose and refine configuration, never to create resources yourself. Ask only questions that materially change behavior. Prefer making a reasonable draft immediately, then ask at most two focused questions per turn.
Every response MUST end with exactly one <agent_draft> JSON block using this shape:
<agent_draft>{"name":"","description":"","instructions":"","conversation_starters":[],"model":"","skill_ids":[],"permission_scope":"private","member_ids":[]}</agent_draft>
Rules:
- The JSON must be valid, compact JSON on one physical line. Do not wrap it in Markdown fences.
- Escape every line break inside instructions as \n. Never place a literal newline inside a JSON string.
- Preserve good existing draft fields supplied in the user's message unless the user asks to change them.
- name is concise and suitable for a workspace list.
- description is one sentence, at most 200 characters.
- instructions are a complete Markdown system prompt describing role, workflow, output, and constraints.
- conversation_starters contains up to three objects with a concise label and a complete prompt. Each should demonstrate a useful first task for this specific agent; never include generic filler.
- model must be empty, preserve current_draft.model, or exactly match an id explicitly listed in AVAILABLE RUNTIME MODELS. Never use a model label as the id.
- When AVAILABLE RUNTIME MODELS is null or empty, preserve current_draft.model and never invent a model id.
- skill_ids may only contain IDs explicitly listed in AVAILABLE WORKSPACE SKILLS.
- permission_scope must be private, workspace, or members. Default to private unless the user explicitly requests sharing.
- member_ids may only contain IDs explicitly listed in AVAILABLE WORKSPACE MEMBERS, and only when permission_scope is members.
- Never request, expose, or place secrets, tokens, passwords, or environment-variable values in the draft.
- Do not claim that the agent has been created. The user must review and confirm the draft in the UI.`
type CreateAgentBuilderSessionRequest struct {
RuntimeID string `json:"runtime_id"`
Model string `json:"model,omitempty"`
}
type CreateAgentBuilderSessionResponse struct {
SessionID string `json:"session_id"`
BuilderAgentID string `json:"builder_agent_id"`
RuntimeID string `json:"runtime_id"`
}
// CreateAgentBuilderSession starts a private configuration conversation on an
// existing runtime. A hidden system agent is the execution carrier because the
// chat/task pipeline is intentionally agent-backed; it never appears in normal
// agent lists and cannot be selected as an assignee.
func (h *Handler) CreateAgentBuilderSession(w http.ResponseWriter, r *http.Request) {
workspaceID := h.resolveWorkspaceID(r)
userID, ok := requireUserID(w, r)
if !ok {
return
}
var req CreateAgentBuilderSessionRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
runtimeID := strings.TrimSpace(req.RuntimeID)
if runtimeID == "" {
writeError(w, http.StatusBadRequest, "runtime_id is required")
return
}
workspaceUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace id")
if !ok {
return
}
runtime, ok := h.resolveBuilderRuntime(w, r, workspaceID, workspaceUUID, runtimeID, "start")
if !ok {
return
}
flowID := uuid.NewString()
ownerUUID := parseUUID(userID)
model := strings.TrimSpace(req.Model)
tx, err := h.TxStarter.Begin(r.Context())
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to start agent builder session")
return
}
defer tx.Rollback(r.Context())
qtx := h.Queries.WithTx(tx)
// FOR KEY SHARE on the workspace row before creating the builder's chat_session
// — the creator half of the #5219 delete/create protocol, so a session cannot
// be created into a workspace mid-delete (see LockWorkspaceForChatSessionCreate).
if _, err := qtx.LockWorkspaceForChatSessionCreate(r.Context(), workspaceUUID); err != nil {
if errors.Is(err, pgx.ErrNoRows) {
writeError(w, http.StatusNotFound, "workspace not found")
return
}
writeError(w, http.StatusInternalServerError, "failed to lock workspace")
return
}
// Hold the runtime's access lock through creation so a concurrent privacy
// change cannot commit between authorization and the new binding.
runtime, err = qtx.LockAgentRuntimeForAccessChange(r.Context(), runtime.ID)
if err != nil || runtime.WorkspaceID != workspaceUUID {
writeError(w, http.StatusBadRequest, "invalid runtime_id")
return
}
if !h.authorizeBuilderRuntime(w, r, workspaceID, runtime, "start") {
return
}
builder, err := qtx.CreateAgentBuilder(r.Context(), db.CreateAgentBuilderParams{
WorkspaceID: workspaceUUID,
Name: fmt.Sprintf(".multica-agent-builder-%s", flowID),
RuntimeMode: runtime.RuntimeMode,
RuntimeID: runtime.ID,
OwnerID: ownerUUID,
Instructions: agentBuilderInstructions,
Model: pgtype.Text{String: model, Valid: model != ""},
SystemKey: pgtype.Text{
String: agentBuilderSystemKeyPrefix + flowID,
Valid: true,
},
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to prepare agent builder")
return
}
session, err := qtx.CreateChatSession(r.Context(), db.CreateChatSessionParams{
ID: dbid.NewV7(),
WorkspaceID: workspaceUUID,
AgentID: builder.ID,
CreatorID: ownerUUID,
Title: "Create an agent",
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to create agent builder session")
return
}
session, err = qtx.MarkChatSessionExplicitlyCreated(r.Context(), session.ID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to mark agent builder session explicit")
return
}
if err := tx.Commit(r.Context()); err != nil {
writeError(w, http.StatusInternalServerError, "failed to commit agent builder session")
return
}
writeJSON(w, http.StatusCreated, CreateAgentBuilderSessionResponse{
SessionID: uuidToString(session.ID),
BuilderAgentID: uuidToString(builder.ID),
RuntimeID: runtimeID,
})
}
// AgentBuilderSessionSummary is one unfinished agent-creation conversation.
type AgentBuilderSessionSummary struct {
SessionID string `json:"session_id"`
Title string `json:"title"`
// RuntimeID is the carrier's runtime — where this conversation actually
// executes. The client seeds its runtime picker from it so the picker can
// never disagree with what answers the next message (MUL-5163).
RuntimeID string `json:"runtime_id"`
CreatedAt string `json:"created_at"`
UpdatedAt string `json:"updated_at"`
// LastMessageContent is the raw stored message, still in the builder's wire
// format (the user side is a JSON envelope, the assistant side carries an
// <agent_draft> block). Decoding is the client's job: the protocol is
// defined by the studio and its prompt, and duplicating it here would give
// it a second, silently divergent implementation.
LastMessageContent string `json:"last_message_content"`
LastMessageRole string `json:"last_message_role"`
LastMessageAt string `json:"last_message_at"`
// Draft is the stored configuration, opaque to the server (see migration
// 252). It ships with the list rather than behind its own fetch because the
// studio renders this list beside the conversation it switches between, so
// the picked row's configuration must be in hand at click time. Null when
// the conversation has only ever been driven by the AI — the client then
// replays the last <agent_draft> block instead.
Draft json.RawMessage `json:"draft,omitempty"`
}
type ListAgentBuilderSessionsResponse struct {
Sessions []AgentBuilderSessionSummary `json:"sessions"`
}
// ListAgentBuilderSessions returns the caller's unfinished agent-creation
// conversations, newest activity first.
//
// This is the only way back to a builder session: they are hidden from every
// chat surface by the `kind = 'user'` agent filter, so before this endpoint the
// studio had to delete one on navigation or leak it forever. Creator-scoped
// like every other chat read — a workspace admin cannot list someone else's
// drafts, matching loadChatSessionForUser's rule.
func (h *Handler) ListAgentBuilderSessions(w http.ResponseWriter, r *http.Request) {
workspaceID := h.resolveWorkspaceID(r)
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace id")
if !ok {
return
}
rows, err := h.Queries.ListAgentBuilderSessionsByCreator(r.Context(), db.ListAgentBuilderSessionsByCreatorParams{
WorkspaceID: workspaceUUID,
CreatorID: parseUUID(userID),
})
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to list agent builder sessions")
return
}
sessions := make([]AgentBuilderSessionSummary, 0, len(rows))
for _, row := range rows {
sessions = append(sessions, AgentBuilderSessionSummary{
SessionID: uuidToString(row.ID),
Title: row.Title,
RuntimeID: uuidToString(row.RuntimeID),
CreatedAt: timestampToString(row.CreatedAt),
UpdatedAt: timestampToString(row.UpdatedAt),
LastMessageContent: row.LastMessageContent,
LastMessageRole: row.LastMessageRole,
LastMessageAt: timestampToString(row.LastMessageAt),
Draft: json.RawMessage(row.StoredDraft),
})
}
writeJSON(w, http.StatusOK, ListAgentBuilderSessionsResponse{Sessions: sessions})
}
// maxAgentBuilderDraftBytes bounds one stored configuration. The largest honest
// field is the instruction markdown, which the create API itself caps well
// below this; the limit exists so a client bug cannot grow an unbounded row.
const maxAgentBuilderDraftBytes = 256 * 1024
type SaveAgentBuilderDraftRequest struct {
Draft json.RawMessage `json:"draft"`
}
// SaveAgentBuilderDraft stores the configuration a creation conversation has
// arrived at, including the edits the user typed but has not sent.
//
// The payload is opaque (see migration 252): its shape is the studio's
// AgentDraft, validated client-side, and nothing server-side reads a field.
// Whole-object last-write-wins is correct here because a conversation has one
// editor on one screen — a field-level merge could only reconstruct a state the
// user never saw.
//
// The upsert runs under LockChatSessionForDraftWrite, the row lock the delete
// path already takes, and re-checks the session inside it. Unlocked, this
// handler's read and its write are two statements a delete can commit between:
// the client autosaves on a debounce, so a discard confirmed mid-window used to
// leave a draft hanging off a session that no longer exists — invisible to the
// UI, and reachable by no prune but the workspace teardown. agent_builder_draft
// has no chat_session FK to reject that INSERT, so the lock is what makes the
// two orderings the only ones: either the save commits first and the delete
// prunes it, or the delete commits first and the save finds nothing to write to.
func (h *Handler) SaveAgentBuilderDraft(w http.ResponseWriter, r *http.Request) {
workspaceID := h.resolveWorkspaceID(r)
userID, ok := requireUserID(w, r)
if !ok {
return
}
var req SaveAgentBuilderDraftRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if len(req.Draft) == 0 {
writeError(w, http.StatusBadRequest, "draft is required")
return
}
if len(req.Draft) > maxAgentBuilderDraftBytes {
writeError(w, http.StatusRequestEntityTooLarge, "draft is too large")
return
}
if !json.Valid(req.Draft) {
writeError(w, http.StatusBadRequest, "draft must be valid JSON")
return
}
// Creator-only, and only for a builder carrier — the same two gates the
// runtime switch applies. Without the carrier check this would be a way to
// hang arbitrary JSON off any chat session the caller owns. Both are decided
// on this unlocked read: workspace, creator and carrier are immutable for a
// given session, so nothing the lock below could observe would change them.
session, ok := h.loadChatSessionForUser(w, r, userID, workspaceID, chi.URLParam(r, "sessionId"))
if !ok {
return
}
agent, err := h.Queries.GetAgent(r.Context(), session.AgentID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to load chat agent")
return
}
if !isAgentBuilderCarrier(agent) {
writeError(w, http.StatusNotFound, "agent builder session not found")
return
}
tx, err := h.TxStarter.Begin(r.Context())
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to save agent builder draft")
return
}
defer tx.Rollback(r.Context())
qtx := h.Queries.WithTx(tx)
// Everything a concurrent writer can still change about this session —
// whether it exists at all, and whether it is still active — is decided here,
// under the lock, on a re-read row. A save that blocked on a delete or an
// archive resumes holding the values it read before blocking, so the earlier
// read cannot be trusted for either.
locked, err := qtx.LockChatSessionForDraftWrite(r.Context(), session.ID)
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
writeError(w, http.StatusNotFound, "chat session not found")
return
}
writeError(w, http.StatusInternalServerError, "failed to lock chat session")
return
}
if locked.Status != "active" {
writeError(w, http.StatusBadRequest, "chat session is archived")
return
}
if _, err := qtx.UpsertAgentBuilderDraft(r.Context(), db.UpsertAgentBuilderDraftParams{
ChatSessionID: locked.ID,
WorkspaceID: locked.WorkspaceID,
Draft: req.Draft,
}); err != nil {
writeError(w, http.StatusInternalServerError, "failed to save agent builder draft")
return
}
if err := tx.Commit(r.Context()); err != nil {
writeError(w, http.StatusInternalServerError, "failed to save agent builder draft")
return
}
w.WriteHeader(http.StatusNoContent)
}
// resolveBuilderRuntime loads a runtime the caller is allowed to execute a
// builder conversation on. Shared by session create and runtime switch so both
// enforce the same three gates in the same order: it exists in this workspace,
// this member may use it (private runtimes require owner consent), and it is
// online. verb names the attempted action in the offline error so the two call
// sites read naturally.
func (h *Handler) resolveBuilderRuntime(w http.ResponseWriter, r *http.Request, workspaceID string, workspaceUUID pgtype.UUID, runtimeID, verb string) (db.AgentRuntime, bool) {
runtimeUUID, ok := parseUUIDOrBadRequest(w, runtimeID, "runtime_id")
if !ok {
return db.AgentRuntime{}, false
}
runtime, err := h.Queries.GetAgentRuntimeForWorkspace(r.Context(), db.GetAgentRuntimeForWorkspaceParams{
ID: runtimeUUID,
WorkspaceID: workspaceUUID,
})
if err != nil {
writeError(w, http.StatusBadRequest, "invalid runtime_id")
return db.AgentRuntime{}, false
}
if !h.authorizeBuilderRuntime(w, r, workspaceID, runtime, verb) {
return db.AgentRuntime{}, false
}
return runtime, true
}
func (h *Handler) authorizeBuilderRuntime(w http.ResponseWriter, r *http.Request, workspaceID string, runtime db.AgentRuntime, verb string) bool {
member, ok := h.workspaceMember(w, r, workspaceID)
if !ok {
return false
}
if !canUseRuntimeForAgent(member, runtime) {
writeError(w, http.StatusForbidden, "this runtime is private; ask its owner to grant you access")
return false
}
if runtime.Status != "online" {
writeError(w, http.StatusConflict, fmt.Sprintf("runtime must be online to %s an agent builder session", verb))
return false
}
return true
}
type SwitchAgentBuilderRuntimeRequest struct {
RuntimeID string `json:"runtime_id"`
}
type SwitchAgentBuilderRuntimeResponse struct {
RuntimeID string `json:"runtime_id"`
}
// SwitchAgentBuilderRuntime re-points a live builder conversation at another
// runtime. The live-draft runtime picker used to mutate React state only, so the
// UI could show runtime B while every subsequent message still enqueued against
// the carrier agent frozen to runtime A at session create time (MUL-5163).
//
// The rebind runs under LockChatSessionForRuntimeBind, the same row lock
// SendDirectChatMessage takes, so "no reply is in flight" and "the carrier now
// points at B" are decided in one serialised step. Without that lock a send that
// had already read runtime A could still land its task after this handler
// returned success — reproducing the exact inconsistency this endpoint exists to
// remove.
//
// chat_session.runtime_id is deliberately left pointing at the old runtime: the
// daemon only resumes a stored provider session when that pointer matches the
// claiming task's runtime, so leaving it stale is what makes B start a fresh
// provider session instead of resuming A's. Multica-side chat history and the
// draft are untouched.
func (h *Handler) SwitchAgentBuilderRuntime(w http.ResponseWriter, r *http.Request) {
workspaceID := h.resolveWorkspaceID(r)
userID, ok := requireUserID(w, r)
if !ok {
return
}
var req SwitchAgentBuilderRuntimeRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
runtimeID := strings.TrimSpace(req.RuntimeID)
if runtimeID == "" {
writeError(w, http.StatusBadRequest, "runtime_id is required")
return
}
// Creator-only, like every other write on a chat session.
session, ok := h.loadChatSessionForUser(w, r, userID, workspaceID, chi.URLParam(r, "sessionId"))
if !ok {
return
}
if session.Status != "active" {
writeError(w, http.StatusBadRequest, "chat session is archived")
return
}
// Only builder carriers may be rebound. A user-authored agent changes runtime
// through the agent update path, which has its own permission model — this
// endpoint must not become a second, weaker way in.
agent, err := h.Queries.GetAgent(r.Context(), session.AgentID)
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to load chat agent")
return
}
if !isAgentBuilderCarrier(agent) {
writeError(w, http.StatusNotFound, "agent builder session not found")
return
}
workspaceUUID, ok := parseUUIDOrBadRequest(w, workspaceID, "workspace id")
if !ok {
return
}
runtime, ok := h.resolveBuilderRuntime(w, r, workspaceID, workspaceUUID, runtimeID, "switch")
if !ok {
return
}
tx, err := h.TxStarter.Begin(r.Context())
if err != nil {
writeError(w, http.StatusInternalServerError, "failed to switch agent builder runtime")
return
}
defer tx.Rollback(r.Context())
qtx := h.Queries.WithTx(tx)
// Access changes take the runtime lock before locking dependent sessions.
// Follow that order and authorize the committed runtime under the lock.
if _, err := qtx.LockWorkspaceForChatSessionCreate(r.Context(), workspaceUUID); err != nil {
if errors.Is(err, pgx.ErrNoRows) {
writeError(w, http.StatusNotFound, "workspace not found")
} else {
writeError(w, http.StatusInternalServerError, "failed to lock workspace")
}
return
}
runtime, err = qtx.LockAgentRuntimeForAccessChange(r.Context(), runtime.ID)
if err != nil || runtime.WorkspaceID != workspaceUUID {
writeError(w, http.StatusBadRequest, "invalid runtime_id")
return
}
if !h.authorizeBuilderRuntime(w, r, workspaceID, runtime, "switch") {
return
}
if _, err := qtx.LockChatSessionForRuntimeBind(r.Context(), session.ID); err != nil {
if errors.Is(err, pgx.ErrNoRows) {
writeError(w, http.StatusNotFound, "chat session not found")
return
}
writeError(w, http.StatusInternalServerError, "failed to lock chat session")
return
}
// Checked under the lock, so a send cannot slip in behind it. A task that is
// still queued on an offline runtime also counts as pending — the client is
// expected to stop it first, which restores the message to the composer.
if _, err := qtx.GetPendingChatTask(r.Context(), session.ID); err == nil {
writeError(w, http.StatusConflict, "stop the current reply before switching runtime")
return
} else if !errors.Is(err, pgx.ErrNoRows) {
writeError(w, http.StatusInternalServerError, "failed to check pending builder task")
return
}
// Model ids are per-runtime, so the carrier's model is cleared rather than
// carried over; the new runtime resolves its own default.
updated, err := qtx.RebindAgentBuilderRuntime(r.Context(), db.RebindAgentBuilderRuntimeParams{
ID: agent.ID,
RuntimeID: runtime.ID,
RuntimeMode: runtime.RuntimeMode,
})
if err != nil {
if errors.Is(err, pgx.ErrNoRows) {
writeError(w, http.StatusNotFound, "agent builder session not found")
return
}
writeError(w, http.StatusInternalServerError, "failed to switch agent builder runtime")
return
}
if err := tx.Commit(r.Context()); err != nil {
writeError(w, http.StatusInternalServerError, "failed to commit agent builder runtime switch")
return
}
writeJSON(w, http.StatusOK, SwitchAgentBuilderRuntimeResponse{
RuntimeID: uuidToString(updated.RuntimeID),
})
}
// isAgentBuilderCarrier reports whether an agent is a hidden builder execution
// carrier. Mirrors the kind/system_key guard the builder SQL statements carry, so
// the handler rejects a non-builder session before reaching the database rather
// than relying on an UPDATE matching zero rows.
func isAgentBuilderCarrier(agent db.Agent) bool {
return agent.Kind == "system" &&
agent.SystemKey.Valid &&
strings.HasPrefix(agent.SystemKey.String, agentBuilderSystemKeyPrefix)
}