Files
multica/server/internal/handler/issue_trigger.go
T
d276991c60 MUL-6743 refactor(issues): remove the assignment handoff note (#7626)
* refactor(issues): remove the assignment handoff note (MUL-6743)

Usage data puts the handoff note at 0.2% of assignments, so the box
occupied the confirm dialog's centre for the other 99.8% and bought
them nothing. Removing it takes the whole feature with it: the note
input and its runtime version gate, the `handoff_note` write field on
PATCH/batch issue updates, the task column write, and the daemon's
opening-prompt + issue_context.md handoff sections.

The confirm dialog itself stays — it still names who is about to run
and still offers "Don't start yet" (suppress_run).

The `*WithHandoff` enqueue methods only ever varied by that note, so
they become `EnqueueTaskForIssueByActor` / `EnqueueTaskForSquadLeaderByActor`
— the actor-carrying variants autopilot already called with an empty
note. `preview-trigger` drops `handoff_supported`, which nothing read
after the gate moved client-side.

`agent_task_queue.handoff_note` is deliberately left in place: it holds
historical rows and this is the expand half of an expand-contract pair.
Nothing reads or writes it now, so a follow-up migration can drop it
once no deployed binary selects it.

Co-authored-by: multica-agent <[email protected]>

* docs(issues): reshoot the assignment confirm dialog (MUL-6743)

The asset still showed the handoff note box the surrounding prose no
longer describes. Recaptured from the app at the same 600x450 frame;
the confirm button now carries the send-chord keycaps it has shipped
with since MUL-5694.

Co-authored-by: multica-agent <[email protected]>

---------

Co-authored-by: Lambda <[email protected]>
Co-authored-by: multica-agent <[email protected]>
2026-09-03 16:13:33 +08:00

250 lines
9.6 KiB
Go

package handler
import (
"context"
"encoding/json"
"log/slog"
"net/http"
"github.com/jackc/pgx/v5/pgtype"
"github.com/multica-ai/multica/server/internal/service"
"github.com/multica-ai/multica/server/internal/util"
db "github.com/multica-ai/multica/server/pkg/db/generated"
)
// maxPreviewTriggerIssues caps a single preview request so a pathological
// selection cannot fan out into thousands of readiness probes.
const maxPreviewTriggerIssues = 500
// issueTriggerWriteProbe builds the probe the write paths feed to
// WillEnqueueRun. The private-agent gate is already enforced at the HTTP
// boundary (validateAssigneePair on assign) and inside enqueueSquadLeaderTask
// (canEnqueueSquadLeader), so a write must NOT re-run or sink it — it passes
// allow-all. The self-loop check needs the request's X-Task-ID header.
func (h *Handler) issueTriggerWriteProbe(r *http.Request, actorType, actorID string, issue db.Issue) service.IssueTriggerProbe {
return service.IssueTriggerProbe{
CanAccessAgent: nil, // allow-all; gate lives at the write boundary
IsSelfLoop: func() bool {
return h.isAgentRunningOnIssue(r, actorType, issue)
},
SuppressActiveSelfAssignment: func(agentID pgtype.UUID) bool {
suppress := h.shouldSuppressActiveSelfAssignment(r.Context(), actorType, actorID, issue.ID, agentID)
if suppress {
slog.Info("suppressing duplicate self-assignment enqueue",
"issue_id", uuidToString(issue.ID),
"agent_id", uuidToString(agentID),
)
}
return suppress
},
}
}
// issueTriggerPreviewProbe mirrors the real write-time gates for the read-only
// preview: the private-agent gate (so preview never leaks a private agent's
// readiness to a member who cannot see it — matching validateAssigneePair /
// canEnqueueSquadLeader) and the same self-loop guard.
func (h *Handler) issueTriggerPreviewProbe(r *http.Request, actorType, actorID, workspaceID string, issue db.Issue) service.IssueTriggerProbe {
originatorUserID := h.invokeOriginatorFromRequest(r, actorType, actorID)
return service.IssueTriggerProbe{
CanAccessAgent: func(agent db.Agent) bool {
return h.canInvokeAgent(r.Context(), agent, actorType, actorID, originatorUserID, workspaceID)
},
IsSelfLoop: func() bool {
return h.isAgentRunningOnIssue(r, actorType, issue)
},
SuppressActiveSelfAssignment: func(agentID pgtype.UUID) bool {
return h.shouldSuppressActiveSelfAssignment(r.Context(), actorType, actorID, issue.ID, agentID)
},
}
}
// shouldSuppressActiveSelfAssignment prevents a trusted task-scoped agent
// actor from creating another run for the target pair merely to claim issue
// ownership. It intentionally checks the TARGET pair, not whether the actor is
// busy anywhere: cross-issue self handoffs are a supported workflow and must
// still enqueue when the target has no active run. Query errors fail closed
// against the external enqueue side effect while leaving the ownership write
// itself intact. The API still returns success for that ownership write; only
// the server log exposes the failed advisory lookup, because enqueue is the
// optional side effect and suppressing it is safer than risking duplicate work.
func (h *Handler) shouldSuppressActiveSelfAssignment(ctx context.Context, actorType, actorID string, issueID, targetAgentID pgtype.UUID) bool {
if actorType != "agent" || actorID == "" || actorID != uuidToString(targetAgentID) {
return false
}
active, err := h.hasActiveTaskForIssueAndAgent(ctx, issueID, targetAgentID)
return active || err != nil
}
// dispatchIssueRun executes the enqueue side effect for a decision produced by
// WillEnqueueRun. The squad path still flows through enqueueSquadLeaderTask so
// the leader access gate and pending dedup stay in one place.
func (h *Handler) dispatchIssueRun(ctx context.Context, issue db.Issue, trigger service.IssueRunTrigger, actorType, actorID string) {
switch trigger.AssigneeType {
case "agent":
// The member who performed this assign/promote is the accountable human
// for the run (MUL-4302 §4). An agent actor is not a human, so only a
// member actor is threaded; otherwise attribution falls back to the chain.
_, _ = h.TaskService.EnqueueTaskForIssueByActor(ctx, issue, memberActorUserID(actorType, actorID))
case "squad":
h.enqueueSquadLeaderTask(ctx, issue, pgtype.UUID{}, actorType, actorID)
}
}
// memberActorUserID returns the acting member's user id as a pgtype.UUID when the
// actor is a member, and an invalid UUID otherwise (an agent actor id is not a
// human and must never become an accountable human). Used to thread the
// assign/promote actor into the attribution resolver (MUL-4302 §4).
func memberActorUserID(actorType, actorID string) pgtype.UUID {
if actorType != "member" {
return pgtype.UUID{}
}
uid, err := util.ParseUUID(actorID)
if err != nil {
return pgtype.UUID{}
}
return uid
}
// IssueTriggerPreviewRequest asks "if I apply this assignee and/or status to
// these issues (or create one), which runs will start". All fields are
// optional; a nil prospective field means "leave unchanged".
type IssueTriggerPreviewRequest struct {
// IssueIDs are existing issues to evaluate (single assign, single status,
// or a batch). Empty with IsCreate=true evaluates a candidate new issue.
IssueIDs []string `json:"issue_ids"`
// IsCreate previews a not-yet-persisted issue from AssigneeType/ID/Status.
IsCreate bool `json:"is_create"`
AssigneeType *string `json:"assignee_type"`
AssigneeID *string `json:"assignee_id"`
Status *string `json:"status"`
}
// IssueTriggerPreviewItem is one issue that WILL start a run under the
// prospective write. AgentID is the runnable agent (squad leader for squads).
type IssueTriggerPreviewItem struct {
IssueID string `json:"issue_id"`
AgentID string `json:"agent_id"`
Source string `json:"source"`
}
// IssueTriggerPreviewResponse lists every issue that will enqueue plus a total
// the UI can show directly ("将启动 N 个"). Issues that will NOT start a run are
// simply absent, so total_count == len(triggers).
type IssueTriggerPreviewResponse struct {
Triggers []IssueTriggerPreviewItem `json:"triggers"`
TotalCount int `json:"total_count"`
}
// PreviewIssueTrigger dry-runs WillEnqueueRun for a prospective issue write and
// returns the runs that would start, without any side effect. It is the single
// authority the four entry points (create / single assign / single status /
// batch) consult so the frontend never re-implements the enqueue rule
// (MUL-3375). Mirrors PreviewCommentTriggers.
func (h *Handler) PreviewIssueTrigger(w http.ResponseWriter, r *http.Request) {
userID, ok := requireUserID(w, r)
if !ok {
return
}
workspaceID := h.resolveWorkspaceID(r)
if workspaceID == "" {
writeError(w, http.StatusBadRequest, "workspace is required")
return
}
var req IssueTriggerPreviewRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeError(w, http.StatusBadRequest, "invalid request body")
return
}
if len(req.IssueIDs) > maxPreviewTriggerIssues {
writeError(w, http.StatusBadRequest, "too many issue_ids")
return
}
// Resolve the prospective assignee once — a malformed id is a deterministic
// 400, never a silent miscount.
var (
newAssigneeType pgtype.Text
newAssigneeID pgtype.UUID
hasNewAssignee bool
)
if req.AssigneeType != nil && *req.AssigneeType != "" && req.AssigneeID != nil && *req.AssigneeID != "" {
id, parseOK := parseUUIDOrBadRequest(w, *req.AssigneeID, "assignee_id")
if !parseOK {
return
}
newAssigneeType = pgtype.Text{String: *req.AssigneeType, Valid: true}
newAssigneeID = id
hasNewAssignee = true
}
actorType, actorID := h.resolveActor(r, userID, workspaceID)
resp := IssueTriggerPreviewResponse{Triggers: make([]IssueTriggerPreviewItem, 0)}
appendTrigger := func(issue db.Issue, in service.IssueTriggerInput) {
probe := h.issueTriggerPreviewProbe(r, actorType, actorID, workspaceID, issue)
if trigger, ok := h.IssueService.WillEnqueueRun(r.Context(), in, probe); ok {
resp.Triggers = append(resp.Triggers, IssueTriggerPreviewItem{
IssueID: uuidToString(trigger.IssueID),
AgentID: uuidToString(trigger.AgentID),
Source: string(trigger.Source),
})
}
}
if req.IsCreate {
wsUUID, err := util.ParseUUID(workspaceID)
if err != nil {
writeError(w, http.StatusBadRequest, "invalid workspace")
return
}
status := "todo"
if req.Status != nil && *req.Status != "" {
status = *req.Status
}
candidate := db.Issue{
WorkspaceID: wsUUID,
Status: status,
AssigneeType: newAssigneeType,
AssigneeID: newAssigneeID,
}
appendTrigger(candidate, service.IssueTriggerInput{Issue: candidate, IsCreate: true})
resp.TotalCount = len(resp.Triggers)
writeJSON(w, http.StatusOK, resp)
return
}
for _, rawID := range req.IssueIDs {
issueUUID, err := util.ParseUUID(rawID)
if err != nil {
continue // malformed id contributes no trigger; deterministic
}
loaded, err := h.Queries.GetIssueInWorkspace(r.Context(), db.GetIssueInWorkspaceParams{
ID: issueUUID,
WorkspaceID: parseUUID(workspaceID),
})
if err != nil {
continue // cross-workspace / unknown id contributes no trigger
}
post := loaded
in := service.IssueTriggerInput{PrevStatus: loaded.Status}
if hasNewAssignee {
post.AssigneeType = newAssigneeType
post.AssigneeID = newAssigneeID
in.AssigneeChanged = loaded.AssigneeType.String != newAssigneeType.String ||
uuidToString(loaded.AssigneeID) != uuidToString(newAssigneeID)
}
if req.Status != nil && *req.Status != "" {
post.Status = *req.Status
in.StatusChanged = loaded.Status != *req.Status
}
in.Issue = post
appendTrigger(post, in)
}
resp.TotalCount = len(resp.Triggers)
writeJSON(w, http.StatusOK, resp)
}