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refactor: item move deraction
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@@ -129,6 +129,7 @@ const maxCell = ref(0)
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const positionBox = ref<Array<Array<{ el: boolean }>>>([])
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const coordinates = ref<CanvasCoord[]>([])
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const infoBox = ref()
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const historyPageX = ref<number | null>(null)
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// Position data (non-reactive)
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let lastTask: (() => void) | undefined = undefined
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@@ -921,25 +922,10 @@ function startMove(e: MouseEvent, item: CanvasItem, index: number) {
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//If the current canvas is locked, no component movement will be performed
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if (canvasLocked.value) return
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// Adjust the accuracy of moving coordinate changes
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const newX = Math.max(
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Math.floor(
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(nowCloneItemX - 20 + infoBox.value.cloneItem.offsetWidth / 96 - baseMarginLeft.value) /
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cellWidth.value +
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1
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),
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1
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)
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// temp adjust board
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// Adjust the accuracy of moving coordinate changes
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const newY = Math.max(
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Math.floor(
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(nowCloneItemY + infoBox.value.cloneItem.offsetHeight / 96 - baseMarginTop.value) /
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cellHeight.value +
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1
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),
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1
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)
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let newX = Math.floor(nowCloneItemX / cellWidth.value)
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let newY = Math.floor(nowCloneItemY / cellHeight.value)
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newX = newX > 0 ? newX : 1
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newY = newY > 0 ? newY : 1
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debounce(() => {
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if (newX !== infoBox.value.oldX || newY !== infoBox.value.oldY) {
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movePlayer(moveItem, { x: newX, y: newY })
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